GALLERY

See select work from my portfolio

2022 DEMO REEL

GFP: Illuminating Biology

Audience: Undergraduate biology students

Intended Purpose: Since its discovery, GFP has revolutionized the realm of biological imaging and has become invaluable in studying protein localization, physiological processes, and transgenic expression in vivo. This animation aims to introduce college-level biology students to the discovery and significance of GFP in a stylized and engaging way. See the case study to learn more about the process.

Introduction to Basic Eye Anatomy

Audience: Patients with retinitis pigmentosa

Intended Purpose: This short animation aims to introduce patients to eye anatomy through simple, vector illustrations. This animation was housed in an e-learning tool developed to educate patients about RP. See the case study to learn more about the process.

Dental Cavity Formation

Audience: Dental/oral hygiene medical conference

Intended Purpose: Developed in collaboration with Sydney Agger and Shiyu Chen, this animation visualizes the development of a dental cavity and travels from a macroscopic view of the enamel to the inner layers of dentin and pulp. My primary role in this project was leading pre-production and developing storyboards. I animated and composited the first scene. Check out my team members' work at the links below.

INTERACTIVE

A Flame Forward

Audience: General public

Intended Purpose: This 2-D platform game was developed in Unity for the 2021 Vesalius-Trust-A-Thon challenge. Exploring the theme of “a path forward “in a post-pandemic world, this game was developed over a two-week period in collaboration with BVIS peers and faculty. My primary role including integrating and animating assets within the Unity game engine as well as developing UI.

Hydrothermia Vent Explorer

Audience: Undergraduate biology students

Intended Purpose: This virtual reality experience developed in Unity for Oculus allows users to explore deep-sea hydrothermal vents and the uniquely adapted fauna inhabiting these elusive zones. My main role included asset creation and optimization, rigging models, and developing UI. See the case study to learn more.

2D/3D MODELING, ILLUSTRATION, DESIGN

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I'm excited to hear your project ideas, no matter how big or small!

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