E-LEARNING

Retinitis Pigmentosa Interactive Learning Module

BACKGROUND

AUDIENCE: Patients with retinitis pigmentosa

SOFTWARE: Articulate Storyline, Unity, Adobe After Effects

RESEARCH COMMITTEE: Leah Lebowicz, Sam Bond, Christa Wellman

CONTENT EXPERY: Dr. Sandeep Grover

COMPLETED: May 2022

SUMMARY

A learning module with both interactive and animated components was developed for patients with retinitis pigmentosa (RP). Short, 2D animations were created to introduce patients to basic eye anatomy and provide an overview of RP. An interactive was developed to simulate major symptoms of RP and to show how these symptoms may progress over time. 

INTRODUCTION

Retinitis pigmentosa (RP) is an inherited retinal disorder (IRD) that impacts photoreceptor cells of the retina and causes progressive vision loss (Olivares-Gonzales et al., 2021). Patients diag­nosed with RP experience peripheral vision loss and diminished contrast sensitivity (Olivares-Gonzales et al., 2021; Sahel at al., 2014). Vision loss impacts patient autono­my, which results in poor psychosocial adjustment and ultimately lead­s to disempowerment (Garip & Kamal, 2019). Physician support of patients’ knowl­edge acquisition is conducive to patient empowerment which results in better health outcomes (Aujoulat et al, 2007; McMullan, 2006).  While animations and interactive multimedia have been linked to  increased engagement and conformity to user preference, the impact of these mediums on learning outcomes are inconclusive and dependent on factors like users’ needs and learning styles (Berney & Bentrancourt, 2016; Scheiter & Gerjets, 2007; Mayer & Chandler, 2001; Hoffler & Leutner, 2007).  Early focus on users’ learning goals is essential during development to ensure that the information needs of the target audience are being ade­quately addressed (Nielsen, 1992). While the use of digital tools has the potential to empower patients, few healthcare providers utilize such tools due to lack of clinical evidence for their success (Affinito et al., 2020). The Digital Health Strategy Process highlights the importance of physician involvement during project development to increase uptake of such tools during the consultation process (Affinito et al., 2020). In collaboration with Dr. Grover, a clinician who specializes in the treatment of IRDs, this research aimed to explore physician attitudes towards the effectiveness of an interactive animation to educate patients with RP.

What are physician attitudes regarding the use of an animated interactive to educate and empower patients with retinitis pigmentosa? 

CONTENT MAPPING & SCRIPT DEVELOPMENT

Content mapping was a crucial step during the development process. I had several meetings with the content expert, Dr. Grover, to develop the content of this project. During these meeting we discussed how physicians explain RP to newly diagnosed patients. My key takeaway was that creating a tool that could supplement the pre-existing framework between patient-physician interaction would be most beneficial to both parties. Based on this premise, we decided that project content should include an introduction to basic eye anatomy as well as an overview of RP. For both topics, I decided that animations would be most suitable. I developed a script that incorporated Dr. Grover’s suggestions which included using metaphors to explain complex topics, and avoiding words like “blindness” to limit patient distress.

ACCESSIBILITY & STYLE GUIDE

Informed by the design guidelines outlined by World Wide Web Consortium, a style guide was developed. To accommodate patient’s sensitivity to screen brightness, both light and dark versions of user interface were planned. Contrast ratios between background and UI/text elements passed Web Content Accessibility Guidelines or (WCAG) standard, which required a minimum ratio for 4.5: 1. When developing assets for animation, simple muted colors that would have sufficient contrast with a dark outline were created. As outlined by W3C, color should not be essential to meaning, so users should able to distinguish visual meaning principally through line work. Sans serif fonts were picked for both the header and body text.

ANIMATION

Picking type-face, color palette, and overall style to meet the accessibility needs of patients with RP was a key objective of this research. The World Wide Web Consortium and Web Accessibility Guidelines documentation on designing for low-vision audiences was referenced. A simple vector style, with a muted color palette and dark outlines was chosen.

INTERACTIVE DEVELOPMENT

The symptom interactive was developed using Unity and Visual Studio. Through this interactive, users could simulate and read about night blindness and tunnel vision. Toggle and sliders were used to simulate these symptoms on the accompanying environment panel, which users could look around in by moving their mouse. These 360 environments were created using modified HDRI images. An accessibility tool bar, that allowed user to adjust type-face size and color mode was also scripted.

E-LEARNING MODULE

Articulate Storyline was used house the final animations. Light and dark versions of each slide were created so that the user could toggle between both at any point during use. Buttons, which I referred as “provider tips” were also added in storyline. The purpose of these buttons was to supply users with additional relevant information that they could further discuss with their provider. These provider tips included information that was too complex for the animations and interactive, like genetic subtypes of disease, genetic testing, and related symptoms. One advantage to storyline was that it had many accessibility features, including closed captioning, alternative text for screen readers, and accessible text.

FINAL E-LEARNING EXPERIENCE

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